
DOOM feels like first-person bullet-hell as you weave and dodge and move up close for a shotgun blast or melee kills. I even switched to the classic weapon pose, which surprisingly feels great and like it's easier to aim. But the game's currently on sale on PS4, and this time, I'm loving it. I really like Wolfenstein: The New Order, that game's slides and cover and gory hit reactions and mix of stealth and action, and for whatever reason, I disliked the DOOM demo at the time. So it's ironic that I had checked out the DOOM demo a while back and it didn't click with me. I still haven't gotten around to Doom 2, but Doom 3 was just.not Doom from what I had played of it. Even the graphics and levels are interesting and atmospheric in their own ways. It felt more like a first-person dual-stick shooter than your typical FPS, that kind of barely-surviving deftly-dodging projectile non-stop action. It felt so intense and satisfying even 23 years later. The speed, the frantic shooting, the awesome weapons. I had never read anything about Doom's game design, so I was instantly intrigued and compelled to check out the series.
Devil daggers soundtrack cover series#
What finally got me to check the Doom series out was this great analysis from Game Maker's Toolkit, that discussed what made the game work so well. I was familiar with them and knew the first was a milestone in video games, but I had never played them and never had an interest to. I never had any intention of playing the Doom games.

Sometimes it's archaic controls, or outdated visuals, or some other factors, but outside of System Shock 2 and Resident Evil (well, the remake), I was never able to really enjoy old school titles
